Grunty has been playing his Nordic deck for a while, so he knows the deck forward and backward and it was a good match. However his opponent gave me inspiration.
I've had the stuff for Gallis OTK for a little bit but have never done anything with. I've also wanted to play Agents recently because the addition of the second Agent Earth revitalizes the deck and it plays with a massive amount of boss monsters. The idea of combining the two clicked with me, so I put Agent Mash together and played it at my local tourney.
The deck is a lot of fun to play and it surprises most people because they don't know how to react. All of their spell and trap removal are dead (which they side out and then you side in your traps, trollface) and you generally have more threats than they have answers.
Round 1 - Daniel (Sun Dragon God)
Daniel is a kid who we're trying to help improve. Thankfully, he's willing to learn. Sadly, he's not a match for me at this point as I use BLS - EotB to wreck any advantage he could get from the Sun Dragon/Moon Dragon engine. 1-0
Round 2 - Birch (HERO)
The first real test for this deck is my friend Birch. He's been playing HERO variants for a long time and he was playing a Bubblebeat version with two A Hero Lives that I lent him. He was able to get me in two games by fending off my threats and coming back with Miracle Fusions.
Round 3 - Jacob (Agents)
Jacob is another friend, his build was more of a Lightray Agent build. I was able to draw out his removal and then lock him down with Archlord Kristya in both games. Game two was especially interesting as he had a bunch of cards on the field and had a Gachi Gachi Gantetsu and Venus on the field. I made Witch of the Black Rose and used Venus and Witch to make Black Rose Dragon. BRD torched his field and I detached a Shine Ball from Gachi Gachi.
That made four fairies in my graveyard and Kristya hit the field for mop-up duty. After the game, Jacob showed me the Solemn Judgment that he didn't use on the Black Rose because he wasn't sure what my follow up play would be and he didn't think he really needed to protect the other cards on his field at the cost of half his life points.
Round 4 - Jesse (Six Samurai)
Jesse is a guy I've played against a lot in the past. He's been busy with real life but he stopped in and borrowed some cards to put together a Samurai deck. Game one, he drew no monsters and I pushed for the win. Game two, he made a late misplay with Hand of the Six Samurai leaving me with a 3000 ATK Gorz token that wound up winning me the game, even after he activated Rivalry of Warlords.
It was a box tourney with a top four cut, and I was seeded... fifth. Boourns. However, the top four split the box and it was complete trash, so I felt a little better about my luck.
I may keep testing this deck for an upcoming regional in November, or common sense might take back over and I'll try to learn how to play my Winderps. Time will tell.