Sunday, December 11, 2011

12-11-11 Gadget Offering

Even though I don't have Tour Guides, I have about eight different decks I can choose from. I've been playing Karakuri, Jurrac, Fabled, Chaos, TG Stun (and that deck will lead to my next experiment, *wink wink*). My favorite deck to play at the moment is Gadget Offering.

I just wanted to write a few things about the deck.

I've seen naysayers online talk about how the deck sucks because it has to get Ultimate Offering on the field to win. That's garbage. The deck has three speeds:

1. It plays like a regular Gadget deck. Simplify the game state with removal like Bottomless Trap Hole, Dimensional Prison, or Smashing Ground. Then lean on the Gadget engine to ensure that you always have a monster in hand to apply pressure.

2. Utilizing T.G. Striker, you can synchro for a small tool box of choice monsters. T.G. Wonder Magician, AoJ Catastor, Brionac, Naturia Barkion, Orient Dragon, and Trishula are some of the powerhouses that you can regularly get out utilizing Striker.

3. Herp derp Ultimate Offering. Make Gadget, pay 500 LP, make Gadget, xyz summon. Continue paying 1000 LP for an xyz monster (or synchro monster). Swarm your opponent and hope they don't have a Battle Fader.

The best part about this deck is that the third aspect of the deck gets even better when Evigishki Merrowgeist, Gem-Knight Pearl, Daigusto Emeral and Lavalval Chain finally get released in the TCG. Especially Emeral. Mmm... miniature Pot of Avarice.

I've also seen people who fall on the old standby "You can't play Gadgets with everybody playing Chimeratech Fortress Dragon to combat Karakuri." If you lose one Gadget to a Chimeratech, it's not a huge loss. Your deck plays enough defense that you can get the Chimeratech off the field.

If I pass my turn with two Gadgets on the field, I deserve to lose. I will always bring out a Utopia or a Steelswarm Roach with two Gadgets, depending on the situation.

I totally expect Tragoedia to be limited back down to one in March. It was moved to semi-limited to give xyz monsters some support, but it's too damn good with xyz and synchro monsters.

Also, note the absence of Solemn Warnings in this build. With Black Luster Soldier: Envoy of the Beginning in virtually every deck in my local meta, Warning is not quite the staple it once was. Even if I had a little more room, I'd rather play a reactive card like Compulsory Evacuation Device to handle xyz and synchro monsters. CED takes care of those nasty Gachi Gachi Gantetsu, Wind-Up Zenmaines, and makes Evolzar Laggia burn their negation effect on a card that normally doesn't make much more of an impact on the game other than tempo.

Here's my current build:

3 Red Gadget
3 Green Gadget
3 Yellow Gadget
3 T.G. Striker
2 T.G. Warwolf
2 Tragoedia

3 Pot of Duality
1 Book of Moon
1 Dark Hole
1 Monster Reborn
2 Smashing Ground
1 Heavy Storm
2 Mystical Space Typhoon
1 Pot of Avarice

3 Ultimate Offering
1 Solemn Judgment
2 Bottomless Trap Hole
2 Dimensional Prison
1 Mirror Force
1 Torrential Tribute
1 Compulsory Evacuation Device
1 Trap Dustshoot

3 Number 39: Utopia
1 Steelswarm Roach
1 Number 10: Illumiknight
1 T.G. Wonder Magician
1 Ally of Justice: Catastor
1 Brionac, Dragon of the Ice Barrier
1 Orient Dragon
1 Naturia Barkion
1 Gaia Knight, Force of Earth
1 Stardust Dragon
1 Scrap Dragon
1 Trishula, Dragon of the Ice Barrier
1 Chimeratech Fortress Dragon

Your side deck will vary, but it's really easy to side into a potent Stun-style deck. Fossil Dyna Pacycephalo and Breaker the Magical Warrior make a good compliment to this deck.

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