There's something to build on with this Jurrac deck. I went 1-3 against four of the top decks in the metagame, but I made them work for their wins. Well, except for the TGU Agent deck I played in round two.
Round one, I played against a Karakuri deck and was able to win 2-1. Good start, even with a few of the Karakuri monsters having a higher defense than the Jurracs' attack. I was able to punish my opponent for trying to use cards like Nisamu and Inashichi.
Round two, TGU Agents. My opponent played four Tour Guides in the two games we played. LOL Yugioh. Even when I mounted some offense, he was smart to not leave a Mystical Shine Ball on the table that I could easily destroy.
Round three, Dark World. My draws were horrible in the first game, opening with two Jurrac Aeolo and the one Flamvell Magician in the deck. Second game, Raioh popped up his ugly head and I draw Bottomless Trap Hole the turn after he hit the field. I didn't draw a Lance, Mind Control, or anything else that would have helped me get him off the field. Yay.
Round four, Machina Gadget. Game one ended with me having a Stardust Dragon and a Evolzar Laggia on the field. Game two, he played the gadget gameplan to perfection, using trap removal to simplify the game state while nibbling away with gadgets. Game three, he gets a Kycoo on the field and (once again) I don't draw any removal to get it off the field. Le sigh.
I think I need to play Smashing Grounds in the deck to help deal with problematic monsters. I wanted to play Dimensional Prisons, but that's too slow. I'm definitely taking the Jurrac Gallim out of the deck. Terrible card.
We'll see what happens next week.
Sunday, December 4, 2011
Saturday, December 3, 2011
Building JurracVell
Last Saturday, I acquired two Evolzar Laggia. They were basically the last pieces I was waiting for before playing the build of Jurracs that I threw together.
3 Jurrac Guaiba
3 Jurrac Velo
3 Jurrac Dino
3 Jurrac Aeolo
1 Jurrac Gallim
3 Flamvell Firedog
1 Flamvell Magician
3 Fossil Dig
2 Rekindling
2 Forbidden Lance
1 Book of Moon
2 Mystical Space Typhoon
1 Heavy Storm
1 Mind Control
1 Monster Reborn
1 Dark Hole
1 Pot of Avarice
2 Bottomless Trap Hole
2 Solemn Warning
1 Solemn Judgment
1 Mirror Force
1 Torrential Tribute
1 Safe Zone
2 Evolzar Laggia
1 Number 39: Utopia
1 Steelswarm Roach
1 TG Hyper Librarian
1 Ally of Justice Catastor
1 Brionac, Dragon of the Ice Barrier
1 Orient Dragon
1 Black Rose Dragon
1 Ancient Fairy Dragon
1 Jurrac Giganoto
1 Stardust Dragon
1 Scrap Dragon
1 Thought Ruler Archfiend
1 Trishula, Dragon of the Ice Barrier
Using Flamvell Firedog or Jurrac Guaiba to get a synchro/xyz monster with one card is a powerful strategy. Especially Guaiba into Laggia. People who've had the displeasure to play against Rabbit decks may have run into this.
Guaiba attacks a low attack or defense target, sometimes assisted by Book of Moon or Forbidden Lance. Guaiba searches out either another copy of itself or a Velo. Overlay for Laggia. Now your opponent has to expend resources to get Laggia off the field before they can attempt to put their gameplan into effect.
And if they do get rid of Laggia, you have the resources to do it all over again.
You usually see a deck like this max out on Rekindling. I went down to two because Rekindling is terrible in the early game and drawing multiples before you have your graveyard stocked with monsters usually leads to a loss. I replaced one with a Pot of Avarice, because even though it has no synergy with Aeolo and Rekindling, it'll give me a chance to reuse my monsters from my extra deck.
The one card I don't have for the deck is Evolzar Dolkka. Dolkka is a good monster to add to the dino toolbox, but I'm not in a hurry to drop $40 for a toolbox monster. When I do get my hands on one, however, it'll probably replace the Roach in the extra deck.
Also note the absence of Pot of Duality. This deck special summons almost constantly that Duality would hinder the gameplan of this deck too often.
The deck doesn't really miss Duality, though, because of the three Fossil Dig that get you any dinosaur you need at the time from your deck.
Jurrac Guaiba: Natch.
Jurrac Velo: A recruiter for the rest of your Jurracs (if destroyed in battle while in attack mode). He also provides a level four body for Laggia.
Jurrac Dino: Level three tuner with a really solid ability. If Dino destroys an opponent's monster by battle, you can tribute a Jurrac you control during your end phase to draw two cards. Pot of Greed is good, right?
Jurrac Aeolo: Level one tuner that brings the deck together. His 200 defense means that Firedog and Rekindling can special summon him. He also can be tributed to special summon any other level four or lower Jurrac from your graveyard.
The side deck would be a combination of the usual stuff (third MST, Debunks) and two or three Gozen Match. All your monsters are fire and a nice chunk of your extra deck is fire so it won't hinder you too much. Doesn't work as well as with Karakuri, but...
All told, this is a solid, fairly cheap deck to put together that has decent game against the top decks in the format.
3 Jurrac Guaiba
3 Jurrac Velo
3 Jurrac Dino
3 Jurrac Aeolo
1 Jurrac Gallim
3 Flamvell Firedog
1 Flamvell Magician
3 Fossil Dig
2 Rekindling
2 Forbidden Lance
1 Book of Moon
2 Mystical Space Typhoon
1 Heavy Storm
1 Mind Control
1 Monster Reborn
1 Dark Hole
1 Pot of Avarice
2 Bottomless Trap Hole
2 Solemn Warning
1 Solemn Judgment
1 Mirror Force
1 Torrential Tribute
1 Safe Zone
2 Evolzar Laggia
1 Number 39: Utopia
1 Steelswarm Roach
1 TG Hyper Librarian
1 Ally of Justice Catastor
1 Brionac, Dragon of the Ice Barrier
1 Orient Dragon
1 Black Rose Dragon
1 Ancient Fairy Dragon
1 Jurrac Giganoto
1 Stardust Dragon
1 Scrap Dragon
1 Thought Ruler Archfiend
1 Trishula, Dragon of the Ice Barrier
Using Flamvell Firedog or Jurrac Guaiba to get a synchro/xyz monster with one card is a powerful strategy. Especially Guaiba into Laggia. People who've had the displeasure to play against Rabbit decks may have run into this.
Guaiba attacks a low attack or defense target, sometimes assisted by Book of Moon or Forbidden Lance. Guaiba searches out either another copy of itself or a Velo. Overlay for Laggia. Now your opponent has to expend resources to get Laggia off the field before they can attempt to put their gameplan into effect.
And if they do get rid of Laggia, you have the resources to do it all over again.
You usually see a deck like this max out on Rekindling. I went down to two because Rekindling is terrible in the early game and drawing multiples before you have your graveyard stocked with monsters usually leads to a loss. I replaced one with a Pot of Avarice, because even though it has no synergy with Aeolo and Rekindling, it'll give me a chance to reuse my monsters from my extra deck.
The one card I don't have for the deck is Evolzar Dolkka. Dolkka is a good monster to add to the dino toolbox, but I'm not in a hurry to drop $40 for a toolbox monster. When I do get my hands on one, however, it'll probably replace the Roach in the extra deck.
Also note the absence of Pot of Duality. This deck special summons almost constantly that Duality would hinder the gameplan of this deck too often.
The deck doesn't really miss Duality, though, because of the three Fossil Dig that get you any dinosaur you need at the time from your deck.
Jurrac Guaiba: Natch.
Jurrac Velo: A recruiter for the rest of your Jurracs (if destroyed in battle while in attack mode). He also provides a level four body for Laggia.
Jurrac Dino: Level three tuner with a really solid ability. If Dino destroys an opponent's monster by battle, you can tribute a Jurrac you control during your end phase to draw two cards. Pot of Greed is good, right?
Jurrac Aeolo: Level one tuner that brings the deck together. His 200 defense means that Firedog and Rekindling can special summon him. He also can be tributed to special summon any other level four or lower Jurrac from your graveyard.
The side deck would be a combination of the usual stuff (third MST, Debunks) and two or three Gozen Match. All your monsters are fire and a nice chunk of your extra deck is fire so it won't hinder you too much. Doesn't work as well as with Karakuri, but...
All told, this is a solid, fairly cheap deck to put together that has decent game against the top decks in the format.
Wednesday, May 18, 2011
In defense of structure decks.
A note from the tourney: one of the regulars saw me playing Machina Gadgets and shook his head. He apologized, but he said he couldn't imagine playing a modified structure deck in a competitive tourney.
If you feel that way, I can understand to a degree. Just don't let me hear you crying next month when people who don't agree with your sentiments start fucking shit up with Agent Angel.
The Lost Sanctuary deck gives Angel decks a variant of Dark Armed Dragon, a level two tuner that acts like Machina Gearframe, and an Allure of Darkness variant. Add to that the common versions of formerly secret rares like Marshmallon, Tethys, Valhalla, and (last but not least!) Archlord Kristya that will be floating around, and we have a playable deck that becomes very capable of tourney play with a few additions.
Konami has done this quite a bit recently, making structure decks that are playable in tournaments with a little variation, and I approve because it can get more people involved in tourney play. The players who can't afford a Six Sam or X-Saber deck can buy three copies of the deck and wind up with a deck that they'll feel more confident in playing in a tourney. More players, bigger prize pool, and more of a chance to learn and grow.
In a more greedy vein, it also gives me more options of decks to play, because I don't like playing the same deck week in and week out. So yeah, I'll be in line once again to get my copies of Lost Sanctuary when it drops June 15, and I advise you to do the same.
If you feel that way, I can understand to a degree. Just don't let me hear you crying next month when people who don't agree with your sentiments start fucking shit up with Agent Angel.
The Lost Sanctuary deck gives Angel decks a variant of Dark Armed Dragon, a level two tuner that acts like Machina Gearframe, and an Allure of Darkness variant. Add to that the common versions of formerly secret rares like Marshmallon, Tethys, Valhalla, and (last but not least!) Archlord Kristya that will be floating around, and we have a playable deck that becomes very capable of tourney play with a few additions.
Konami has done this quite a bit recently, making structure decks that are playable in tournaments with a little variation, and I approve because it can get more people involved in tourney play. The players who can't afford a Six Sam or X-Saber deck can buy three copies of the deck and wind up with a deck that they'll feel more confident in playing in a tourney. More players, bigger prize pool, and more of a chance to learn and grow.
In a more greedy vein, it also gives me more options of decks to play, because I don't like playing the same deck week in and week out. So yeah, I'll be in line once again to get my copies of Lost Sanctuary when it drops June 15, and I advise you to do the same.
Sunday, May 15, 2011
Testing Machina Gadget
We played a box tourney at my local shop yesterday, with 14 players. For the last few days, I'd been kicking around about five decks to play and finally decided to tweak Machina Gadget. The main reason I decided to play that deck is because I wanted to play a consistent deck that didn't get annihilated by side deck hate. Even though I don't have Pots of Duality (thanks again, Konami!), I had some pretty decent success with the deck.
3 Machina Gearframe
2 Machina Fortress
2 Red Gadget
2 Green Gadget
2 Yellow Gadget
3 Cyber Dragon
2 Genex Neutron
2 Genex Ally Birdman
1 Genex Ally Duradark
1 Glow Up Bulb
3 Smashing Ground
1 Limiter Removal
1 Dark Hole
1 Monster Reborn
2 Mystical Space Typhoon
1 Book of Moon
2 Solemn Warning
1 Solemn Judgment
1 Mirror Force
1 Torrential Tribute
2 Bottomless Trap Hole
2 Dimension Prison
2 Dark Bribe
Extra Deck:
1 Naturia Beast
1 AoJ Catastor
1 Brionac, Dragon of the Ice Boundary
2 Black Rose Dragon
1 Genex Ally Triforce
1 Scrap Archfiend
2 Stardust Dragon
1 Scrap Dragon
1 Thought Ruler Archfiend
1 Trishula, Dragon of the Ice Boundary
1 AoJ Field Marshall
2 Chimeratech Fortress Dragon
Lots of cards in this deck replace themselves which should help keep you nipping at your opponent's heels.
Genex Neutron is an 1800 ATK beatstick that has the benefit of adding a Birdman to your hand if it survives until your end phase.
I played three CyDrag because there's a handful of Karakuri and Machina players at my local, so I wanted to run two Fortress Dragon. CyDrag also is a free 2100 ATK beatstick that makes an easy level eight synchro monster with Birdman.
Glow Up Bulb is in the deck to make level five and six synchros, but I honestly never used it once all tourney.
I went 3-1 on the day, only losing to Kinky Chaos, a Chaos deck that uses Kinka-byo and Effect Veiler to abuse Formula Synchon. I got him back in the top eight, though. I also beat Frog Monarch and Six Sams (thank you, Machina Fortress equipped with Machina Gearframe!).
I wound up making top four and splitting the prize for 11 packs. I opened a Shien's Dojo and two Debunks, so that was worth the entry fee.
So yeah. Machina Gadget is still pretty good.
3 Machina Gearframe
2 Machina Fortress
2 Red Gadget
2 Green Gadget
2 Yellow Gadget
3 Cyber Dragon
2 Genex Neutron
2 Genex Ally Birdman
1 Genex Ally Duradark
1 Glow Up Bulb
3 Smashing Ground
1 Limiter Removal
1 Dark Hole
1 Monster Reborn
2 Mystical Space Typhoon
1 Book of Moon
2 Solemn Warning
1 Solemn Judgment
1 Mirror Force
1 Torrential Tribute
2 Bottomless Trap Hole
2 Dimension Prison
2 Dark Bribe
Extra Deck:
1 Naturia Beast
1 AoJ Catastor
1 Brionac, Dragon of the Ice Boundary
2 Black Rose Dragon
1 Genex Ally Triforce
1 Scrap Archfiend
2 Stardust Dragon
1 Scrap Dragon
1 Thought Ruler Archfiend
1 Trishula, Dragon of the Ice Boundary
1 AoJ Field Marshall
2 Chimeratech Fortress Dragon
Lots of cards in this deck replace themselves which should help keep you nipping at your opponent's heels.
Genex Neutron is an 1800 ATK beatstick that has the benefit of adding a Birdman to your hand if it survives until your end phase.
I played three CyDrag because there's a handful of Karakuri and Machina players at my local, so I wanted to run two Fortress Dragon. CyDrag also is a free 2100 ATK beatstick that makes an easy level eight synchro monster with Birdman.
Glow Up Bulb is in the deck to make level five and six synchros, but I honestly never used it once all tourney.
I went 3-1 on the day, only losing to Kinky Chaos, a Chaos deck that uses Kinka-byo and Effect Veiler to abuse Formula Synchon. I got him back in the top eight, though. I also beat Frog Monarch and Six Sams (thank you, Machina Fortress equipped with Machina Gearframe!).
I wound up making top four and splitting the prize for 11 packs. I opened a Shien's Dojo and two Debunks, so that was worth the entry fee.
So yeah. Machina Gadget is still pretty good.
Saturday, April 30, 2011
On the eve on the Extreme Victory sneak peak.
I hope that everybody is ready for the power creep of Yugioh to become a power LEAP. Ahahaha.
Ok, I shouldn't blog before my coffee has kicked in.
Today is the Extreme Victory sneak peak, and while everybody who participates gets a Reborn Tengu (which is well worth the $20 entry fee), there is a lot of good stuff in Extreme Victory that is going to wind up warping out metagame. I'd like to touch on one of those cards that might get lost in the shuffle.
Unknown Synchron is another in the cycle of "generic one star tuners that have a great effect that can be used once per duel". The down side to Unknown Synchron is that it's not repeatable like Glow Up Bulb or Spore, and as thus not nearly as broken.
The upsides are A. It has Cyber Dragon's special summon condition, which makes a level five synchro in one turn easy to make (hi there, Librarian!) and B. It's a dark monster, so it gets all the perks of dark monsters (Allure, Chaos, DAD). Hopefully Konami won't rarity-shift Unknown like they did Glow Up.
Ok, I shouldn't blog before my coffee has kicked in.
Today is the Extreme Victory sneak peak, and while everybody who participates gets a Reborn Tengu (which is well worth the $20 entry fee), there is a lot of good stuff in Extreme Victory that is going to wind up warping out metagame. I'd like to touch on one of those cards that might get lost in the shuffle.
Unknown Synchron is another in the cycle of "generic one star tuners that have a great effect that can be used once per duel". The down side to Unknown Synchron is that it's not repeatable like Glow Up Bulb or Spore, and as thus not nearly as broken.
The upsides are A. It has Cyber Dragon's special summon condition, which makes a level five synchro in one turn easy to make (hi there, Librarian!) and B. It's a dark monster, so it gets all the perks of dark monsters (Allure, Chaos, DAD). Hopefully Konami won't rarity-shift Unknown like they did Glow Up.
Tuesday, April 19, 2011
Two things:
A. An addendum to my post on Maxx C: the art creeps my wife out. I think it looks awesome, with the roaches peering out from the secret rare foiled background.
B. I've always wanted to write a series called Konami's Greatest Misses. It would be about cards that should have never, ever been printed, for one reason or another.
My first post would be about Sixth Sense. Released as an ultra rare in the sixth Value Book, Sixth Sense is so grossly overpowered that it'll probably never be printed in the TCG in any form.
"Declare two numbers from 1 to 6. Your opponent rolls 1 six-sided die. If the die result is either of the two declared numbers, draw that number of cards. If not, send cards from the top of your Deck to the Graveyard equal to the die result."
Protip: 5 and 6.
So, if it works, it busts the game wide open. And if it doesn't, you get ruined by having your best cards put into the graveyard.
Oh wait, that's not right. You get to mill up to four cards into your graveyard to abuse there instead. Yeah, that's more like it.
Banhammered for good reason.
B. I've always wanted to write a series called Konami's Greatest Misses. It would be about cards that should have never, ever been printed, for one reason or another.
My first post would be about Sixth Sense. Released as an ultra rare in the sixth Value Book, Sixth Sense is so grossly overpowered that it'll probably never be printed in the TCG in any form.
"Declare two numbers from 1 to 6. Your opponent rolls 1 six-sided die. If the die result is either of the two declared numbers, draw that number of cards. If not, send cards from the top of your Deck to the Graveyard equal to the die result."
Protip: 5 and 6.
So, if it works, it busts the game wide open. And if it doesn't, you get ruined by having your best cards put into the graveyard.
Oh wait, that's not right. You get to mill up to four cards into your graveyard to abuse there instead. Yeah, that's more like it.
Banhammered for good reason.
Monday, April 18, 2011
Where I ponder the use of Maxx C.
One of the cards that hasn't been used much is Maxx C. I'm not sure if that's because it's a secret rare or because people just don't think it's good enough to fit a copy or two into your side deck.
Worst case scenario... ok, worst case scenario is that you have to set the damn thing because your opponent is playing a stun deck with no special summons. Beyond that, you should be able to cycle Maxx C to draw 1 card, at worst.
At best? Let's say a deck like Junk Doppel enters it's "mega draw" step with TG Hyper Librarian. Normal summon Junk Synchron. When Junk's ability triggers, you chain Maxx C. Junk special summons Ryko and you draw a card. Your opponent special summons Doppelwarrior from his hand and you draw a card. Junk and Doppel synch for Librarian and you draw a card. Doppel makes two tokens, you draw a card.
Here, you're up three cards.
Opponent uses One for One to special summon Glow Up Bulb, you draw a card. Synchro a token and Bulb for Formula Synchron, they draw two cards, you draw a card. Special Bulb from graveyard you draw a card. They make another Formula and draw two and you draw a card... you get the pattern.
Or after your opponent uses Junk Synchron and the Ryko that they special summoned from the graveyard to synchro for Frozen Fitzgerald, they decide to stop special summoning that turn. They lose their momentum and you still draw two cards.
The best way to play Maxx C is to have a back up plan for it if you don't use it to draw a lot of cards.
Fili Luna played a Maxx C in his X-Saber deck and one in his side at YCS Anaheim. Even if Maxx C wound up being a dead card in his hand, it is an Earth monster, so Luna could normal summon it and use it with his Fulhelmknight or Airbellum to make Naturia Beast.
If you play a deck like Junk Doppel, I think it's worth playing one main and one side. Since it's a level two monster, it provides you with yet another Junk Synchron target. If you use it to draw cards beforehand, all the better.
Worst case scenario... ok, worst case scenario is that you have to set the damn thing because your opponent is playing a stun deck with no special summons. Beyond that, you should be able to cycle Maxx C to draw 1 card, at worst.
At best? Let's say a deck like Junk Doppel enters it's "mega draw" step with TG Hyper Librarian. Normal summon Junk Synchron. When Junk's ability triggers, you chain Maxx C. Junk special summons Ryko and you draw a card. Your opponent special summons Doppelwarrior from his hand and you draw a card. Junk and Doppel synch for Librarian and you draw a card. Doppel makes two tokens, you draw a card.
Here, you're up three cards.
Opponent uses One for One to special summon Glow Up Bulb, you draw a card. Synchro a token and Bulb for Formula Synchron, they draw two cards, you draw a card. Special Bulb from graveyard you draw a card. They make another Formula and draw two and you draw a card... you get the pattern.
Or after your opponent uses Junk Synchron and the Ryko that they special summoned from the graveyard to synchro for Frozen Fitzgerald, they decide to stop special summoning that turn. They lose their momentum and you still draw two cards.
The best way to play Maxx C is to have a back up plan for it if you don't use it to draw a lot of cards.
Fili Luna played a Maxx C in his X-Saber deck and one in his side at YCS Anaheim. Even if Maxx C wound up being a dead card in his hand, it is an Earth monster, so Luna could normal summon it and use it with his Fulhelmknight or Airbellum to make Naturia Beast.
If you play a deck like Junk Doppel, I think it's worth playing one main and one side. Since it's a level two monster, it provides you with yet another Junk Synchron target. If you use it to draw cards beforehand, all the better.
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